The Faire is an introduction to both the campaign and to WFRP v2. It is a very basic module but it should get players familiar with the setting and the system quickly. There is a separate file for the certs for the module that you’ll want to grab as well. Also included in this update is the character creation guide for the campaign. It too is aimed at beginners but I ask that anyone playing along at home observe them as well. Read More...

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The things I think about when writing an adventure module can be summed into three categories. Those are Story, Survivability, and Reward. Each one has different considerations to balance and address and each one can be a little overwhelming if taken too seriously. Inside I take each of these topics separately and the areas I address when working on the WFRP campaign. Read More...

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To all of the WFRP v2 fans. Two of the mods I’ve been working on for the last few months are ready to be put out into the world to see what happens to them. Read More...

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That’s right. NanoWriMo was last month and I participated, thus the lack of posts. Read More...

Saturday was a birthday celebration and therefore had to have some part of it spent drinking delicious brew. This year it was decided to try out a local microbrew. The 75th street brewery doesn’t have an extensive history but has been around long enough to establish itself as one of the few great local brewpubs. Let me get this out of the way and say that there was no bad beer. Read More...

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I played a new game this past weekend. Witch Hunter, The Invisible World is a swashbuckling sort of RPG based on some real world history but with several twists. It is the late seventeenth century and you are part of world-wide network of Witch Hunters who track and eliminate those corrupted by The Adversary. Magic exists and you spend some of your effort working to keep it hidden.  America is still largely unexplored. The Dark Heart of Africa is as mysterious as it is dangerous. The Spanish find themselves at odds against a surprisingly strong foe in the Aztecs and Cortez has been killed. Read More...

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I’ve been laid up with the flu for the last week, making posting entries tougher than normal. Anyhows, I should be back on my feet next week and back to writing. Sorry for the delay there folks. Read More...

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To supply my Warhammer group with the materials needed to play the next version, over $150 is going to have to be spent. I have five people at minimum, but most of the time I have seven. According to FFG’s official reckoning I’m going to  need the core box set, the adventure’s set, and at least one extra set of dice. While they have said that you can play with as many people as you like with the core box set, this appears to be incredibly awkward to do, so I consider it necessary to get the expansion. This is a tremendous amount of money just to get basic functionality. Because of this, I have been thinking of the value of the new system when compared to the old and other RPGs. Read More...

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Since I’ve not had a chance to get another post this week so I thought I’d go over the things that have been occupying my time. Read More...

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Our Pathfinder group stepped away from the season one Chronicles this weekend and started the Council of Thieves Adventure Path. I created a monk and to set him apart from other monks, decided to play him as a drunken master. And it was a lot of fun. This seemed like a good time to update the actual Drunken Master prestige class to fit better with Pathfinder. There are a few new powers and amusing abilities that you may not have seen before. I had almost as much fun creating this as I did playing my character. Read More...